Rules- Code of Conduct
CONDUCT CODE
CCSP will attempt to maintain a pleasant environment for all our customers and employees, but is not responsible for the conduct of any player. We have established a code of conduct, and may deny the use of our card area to violators.
Management reserves the right to make decisions in the spirit of fairness, even if a strict interpretation of the rules may indicate a different ruling.
The following are not permitted:
- Gambling on poker will not be tolerated. No money on table, no side bets!
- Collusion with another player or any other form of cheating.
- Showing any one your cards before the hand is over.
- Verbally or physically threatening any patron or employee.
- Using profanity or obscene language.
- Creating a disturbance by arguing, shouting, or making excessive noise. Throwing, tearing, bending, or crumpling cards. Destroying or defacing property.
- Using an illegal substance.
- Carrying a weapon.
- Speaking any language other than English.
POKER ETIQUETTE
The following actions are improper, and grounds for warning, suspension, or barring a player for the violation:
- Acting out of turn.
- Splashing chips into the pot.
- Agreeing to check a hand out when a third player is all-in.
- Revealing the contents of a folded hand before the betting is complete.
- Do not divulge the contents of a hand during a deal even to someone not in the pot, so you do not leave any possibility of the information being transmitted to an active player, be that information correct or incorrect.
- Needlessly stalling the action of a game.
- Deliberately discarding hands away from the muck. Cards should be released in a low line of flight, at a moderate rate of speed (not at the dealer’s hands or chip-rack).
- Making statements or taking action that could unfairly influence the course of play, whether or not the offender is involved in the pot.
DECISION-MAKING
- Management reserves the right to make decisions in the spirit of fairness, even if a strict interpretation of the rules may indicate a different ruling.
- The proper time to draw attention to an error or irregularity is when it occurs or is first noticed. Any delay may affect the ruling.
- If an incorrect rule interpretation or decision by an employee is made in good faith, the CCSP has no liability.
PROCEDURES
- Management will decide when to start or close any game.
- Cash is not permitted on the table.
- Players must keep their cards in full view. This means above table-level and not past the edge of the table.
- The cards should not be covered by the hands in a manner to completely conceal them.
- Any player is entitled to a clear view of an opponent’s chips. Higher denomination chips should be easily visible.
- Please speak English only at the tables.
SEATING
- You must be present to add your name to a waiting list.
- The house reserves the right to require that any two players not play at the same table (husband and wife, relatives, business partners, and so forth). Until the final table.
DEAD HANDS
Your hand is declared dead if:
- (a) You fold or announce that you are folding when facing a bet or a raise.
- (b) You throw your hand away causing another player to act behind you (even if not facing a bet).
- (c) You have the clock on you when facing a bet or raise and exceed the one minute time in which to act.
- Cards thrown into the muck may be ruled dead. However, a hand that is clearly identifiable may be retrieved and ruled live at management’s discretion if doing so is in the best interest of the game.
We will make an extra effort to rule a hand retrievable if it was folded as a result of incorrect information given to the player.
- Cards thrown into another player’s hand are dead, whether they are face-up or facedown.
- You must protect your own hand at all times. Your cards may be protected with your cardguard, a chip, or other object placed on top of them. If you fail to protect your hand, you will have no redress if it becomes fouled or the dealer accidentally kills it.
BETTING AND RAISING
- Check-raise is permitted in all games.
- Any wager not all-in must be at least the size of the big blind or raise must be double the big blind.
- A verbal statement denotes your action and is binding. If in turn you verbally declare a fold, check, bet, call, or raise, you are forced to take that action.
- Rapping the table with your hand is a check or pass.
- Deliberately acting out of turn will not be tolerated. A player who checks out of turn may not bet or raise on the next turn to act. An action or verbal declaration out of turn may be ruled binding if there is no bet, call, or raise by an intervening player acting after the infraction has been committed. A player who has called out of turn may not change his wager to a raise under any circumstances.
- String raises are not allowed. To protect your right to raise, you should either declare your intention verbally or place the proper amount of chips into the pot.
THE SHOWDOWN
- To win any part of a pot, a player must show all of his cards face-up on the table, whether they were used in the final hand played or not.
- Cards speak (cards read for themselves).
- Show one, show all. Players are entitled to receive equal access to information about the contents of another player’s hand.
- If everyone checks (or is all-in) on the final betting round, the player who acted first is the first to show the hand. If there is wagering on the final betting round, the last player to take aggressive action by a bet or raise is the first to show the hand. If there is a side pot, players involved in the side pot should show their hands before anyone who is all-in for only the main pot.
TIES
- The ranking of suits from highest to lowest is spades, hearts, diamonds, clubs. Suits never break a tie for winning a pot. Suits are used to break a tie between cards of the same rank when drawing or dealing for High Card. Example- choosing a dealer
- Dealing a card to each player is used to determine things like who moves to another table. If the cards are dealt, the order is clockwise starting with the first player on the dealer’s left (the button position is irrelevant). Drawing a card is used to determine things like who gets the button in a new game, or seating order coming from a broken game.
- An odd chip will be broken down to the smallest unit used in the game.
- If two or more hands tie, an odd chip will be awarded to the first hand clockwise from the dealer.
RULES FOR USING BLINDS
- The minimum bring-in and allowable raise sizes for the opener are specified by the blind amounts set for a game. They remain the same even when the player in the blind does not have enough chips to post the full amount.
- Each round every player must get an opportunity for the button, and meet the total amount of the blind obligations. The button always moves forward to the next player and the blinds adjust accordingly. There may be more than one big blind.
- In heads-up play with two blinds, the small blind is on the button.
- A new player entering the game has the following options: (a) Wait for the big blind. (b) Post an amount equal to the big blind and immediately be dealt a hand.
- A new player cannot be dealt in between the big blind and the button. Blinds may not be made up between the big blind and the button. You must wait until the button passes.
- When you post the big blind, it serves as your opening bet. When it is your next turn to act, you have the option to raise.
“Roberts Rules of Poker” was used to create these rules and adjustments have been created by CCSP.




